Arcade

03 · Ping Pong

ACE already read the bounce.

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No rally on your name yet.

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      You play the near side. The ball has to land on the far half. First to 11, and you have to win by 2. The shadow on the felt is the read. ACE uses it. You watch the white ball and hope. Each clean hit comes back faster, which helps ACE more than it helps you.

      1. Warmup It chases the ball late. A wide angle gets through. This is the only kindness, and it is the one you will leave.
      2. Match It reads the bounce, then corrects as the ball crosses the net. The pace has to be high before a change of direction lands. It usually is not high enough.
      3. Agent It calls the landing early. Pull it wide, then hit behind it. It is already standing there.
      Play anyway